GAME DESIGN CAREER:
I decided to study game design in 2022. I learned all I know from the classes I took. All of these are the projects I worked on over 4 years.
Blender, Unreal Engine, Godot, Aesprite, Adobe Illustrator,
I first used Blender in 2024 and enjoyed creating 3d models. I'm continuously making progress on my style and fully understanding the program.
I decided to study game design in 2022. I learned all I know from the classes I took. All of these are the projects I worked on over 4 years.
Blender, Unreal Engine, Godot, Aseprite, Adobe Illustrator,
I first used Blender in 2024 and enjoyed creating 3d models. I'm continuously making progress on my style and fully understanding the program.




These characters were made for my senior capstone. My team M3K, is in the process of making a pet raising simulator based in space.
Our game will be completed at the end of April.
3D CHARACTERS:


This is where I was introduced to Blender.
Our game will be completed at the end of April.
CHARACTER DESIGN (KAL):
Connect to Content
Add layers or components to make infinite auto-playing slideshows.


We were tasked to create a character, create a model sheet, then make the model in 3D + rig it.
This is where I was introduced to Blender.
CHARACTER DESIGN (KAL):
Connect to Content
Add layers or components to make infinite auto-playing slideshows.
From start to finish, we needed to pitch a game then created it with Godot and Aseprite.
I did mine based on an underwater city. The character you play as needs to go around and help creatures solve their problems.
2D GAME (SEASCAPE):
From start to finish, we needed to pitch a game then created it with Godot and Aseprite.
I did mine based on an underwater city. The character you play as needs to go around and help creatures solve their problems.








We used Unreal Engine to create a game.
The main focus was creating the map, finding the assets you need, and learning how Unreal works.
3D GAME (DROPLET DILIGENCE):
We used Unreal Engine to create a game.
The main focus was creating the map, finding the assets you need, and learning how Unreal works.














