GAME DESIGN CAREER:

  • I decided to study game design in 2022. I learned all I know from the classes I took. All of these are the projects I worked on over 4 years.


  • Blender, Unreal Engine, Godot, Aesprite, Adobe Illustrator,


  • I first used Blender in 2024 and enjoyed creating 3d models. I'm continuously making progress on my style and fully understanding the program.

  • I decided to study game design in 2022. I learned all I know from the classes I took. All of these are the projects I worked on over 4 years.


  • Blender, Unreal Engine, Godot, Aseprite, Adobe Illustrator,


  • I first used Blender in 2024 and enjoyed creating 3d models. I'm continuously making progress on my style and fully understanding the program.

  • These characters were made for my senior capstone. My team M3K, is in the process of making a pet raising simulator based in space.

3D CHARACTERS:

  • This is for the Game Jam I participated in April 2026.

  • I created our penguin character & his animations, the title screen, and the fish assests.

GAME JAM (FLIGHTLESS FISHERMAN):

  • These characters were made for my senior capstone. My team M3K, is in the process of making a pet raising simulator based in space.

  • Our game will be completed at the end of April.

3D CHARACTERS:

  • This is where I was introduced to Blender.

  • Our game will be completed at the end of April.

CHARACTER DESIGN (KAL):

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.

  • We were tasked to create a character, create a model sheet, then make the model in 3D + rig it.

  • This is where I was introduced to Blender.

CHARACTER DESIGN (KAL):

⭐️

Connect to Content

Add layers or components to make infinite auto-playing slideshows.

  • From start to finish, we needed to pitch a game then created it with Godot and Aseprite.

  • I did mine based on an underwater city. The character you play as needs to go around and help creatures solve their problems.

2D GAME (SEASCAPE):

  • From start to finish, we needed to pitch a game then created it with Godot and Aseprite.

  • I did mine based on an underwater city. The character you play as needs to go around and help creatures solve their problems.

  • We used Unreal Engine to create a game.

  • The main focus was creating the map, finding the assets you need, and learning how Unreal works.

3D GAME (DROPLET DILIGENCE):

  • We used Unreal Engine to create a game.

  • The main focus was creating the map, finding the assets you need, and learning how Unreal works.