GAME DESIGN CAREER:
GAME DESIGN CAREER:
I decided to study game design in 2022. I learned all I know from the classes I took. All of these are the projects I worked on over 4 years.
Blender, Unreal Engine, Godot, Aesprite, Adobe Illustrator,
I first used Blender in 2024 and enjoyed creating 3d models. I'm continuously making progress on my style and fully understanding the program.
I decided to study game design in 2022. I learned all I know from the classes I took. All of these are the projects I worked on over 4 years.
Blender, Unreal Engine, Godot, Aseprite, Adobe Illustrator,
I first used Blender in 2024 and enjoyed creating 3d models. I'm continuously making progress on my style and fully understanding the program.
I decided to study game design in 2022. I learned all I know from the classes I took. All of these are the projects I worked on over 4 years.
Blender, Unreal Engine, Godot, Aesprite, Adobe Illustrator,
I first used Blender in 2024 and enjoyed creating 3d models. I'm continuously making progress on my style and fully understanding the program.



This is for the Game Jam I participated in April 2026.
I created our penguin character & his animations, the title screen, and the fish assests.
This is for the Game Jam I participated in April 2026.
I created our penguin character & his animations, the title screen, and the fish assests.
GAME JAM (FLIGHTLESS FISHERMAN):
GAME JAM (FLIGHTLESS FISHERMAN):














This is for the Game Jam I participated in April 2026.
I created our penguin character & his animations, the title screen, and the fish assests.
GAME JAM (FLIGHTLESS FISHERMAN):







These characters were made for my senior capstone. My team M3K, is in the process of making a pet raising simulator based in space.
3D CHARACTERS:




These characters were made for my senior capstone. My team M3K, is in the process of making a pet raising simulator based in space.
Our game will be completed at the end of April.
3D CHARACTERS:

This is where I was introduced to Blender.
Our game will be completed at the end of April.
This is where I was introduced to Blender.
I created a character sheet, imported it into Blender and created a model from the reference.
CHARACTER DESIGN (KAL):
CHARACTER DESIGN (KAL):



We were tasked to create a character, create a model sheet, then make the model in 3D + rig it.
This is where I was introduced to Blender.
CHARACTER DESIGN (KAL):
CHARACTER DESIGN (KAL):


From start to finish, we needed to pitch a game then created it with Godot and Aseprite.
I did mine based on an underwater city. The character you play as needs to go around and help creatures solve their problems.
2D GAME (SEASCAPE):
2D GAME (SEASCAPE):
From start to finish, we needed to pitch a game then created it with Godot and Aseprite.
I did mine based on an underwater city. The character you play as needs to go around and help creatures solve their problems.
From start to finish, we needed to pitch a game then created it with Godot and Aseprite.
I did mine based on an underwater city. The character you play as needs to go around and help creatures solve their problems.
2D GAME (SEASCAPE):
From start to finish, we needed to pitch a game then created it with Godot and Aseprite.
I did mine based on an underwater city. The character you play as needs to go around and help creatures solve their problems.


















































We used Unreal Engine to create a game.
The main focus was creating the map, finding the assets you need, and learning how Unreal works.
3D GAME (DROPLET DILIGENCE):
3D GAME (DROPLET DILIGENCE):
We used Unreal Engine to create a game.
The main focus was creating the map, finding the assets you need, and learning how Unreal works.
We used Unreal Engine to create a game.
The main focus was creating the map, finding the assets you need, and learning how Unreal works.
We used Unreal Engine to create a game.
The main focus was creating the map, finding the assets you need, and learning how Unreal works.















